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Let me tell you something about gaming that I've learned over years of playing and analyzing titles across genres - the most memorable experiences often come from games that strike that perfect balance between accessibility and challenge. When I first heard about Tales of Kenzera, I'll admit I approached it with some skepticism. Another indie platformer trying to capture that Metroidvania magic, I thought. But what I discovered was something far more nuanced and, frankly, brilliant in its approach to player engagement.
The opening hours of Tales of Kenzera genuinely surprised me with their gentle learning curve. I remember thinking, "This is pleasant, but where's the substance?" The movement felt fluid, the combat straightforward, and the environments beautifully crafted yet seemingly straightforward to navigate. It's that classic setup - the game welcomes you with open arms, making you feel competent and comfortable. I've seen this pattern before in games like Hollow Knight and Celeste, where the initial hours serve as an extended tutorial that doesn't feel like one. What's fascinating about Kenzera is how it uses this comfortable opening to establish its core mechanics before gradually turning up the heat.
Now, here's where the game truly shines in my opinion - that brilliant difficulty slider. I can't count how many times I've abandoned otherwise excellent games because they either overwhelmed me with relentless challenge or failed to provide enough tension to keep me engaged. Kenzera's adaptive difficulty system is nothing short of revolutionary in how it handles this age-old problem. The slider doesn't just offer easy, medium, and hard presets - it gives you precise control over how much damage Zau can take and how much punishment enemies can withstand. During my playthrough, I found myself adjusting this slider multiple times depending on my mood and the specific challenges I faced. Some days, after a long work shift, I'd dial it down to enjoy the narrative and exploration. Other times, when I wanted that adrenaline rush, I'd crank it up for that satisfying combat intensity.
What's particularly smart about this system is its flexibility. You're never locked into your initial choice, which eliminates that sinking feeling of realizing you've committed to a difficulty that no longer matches your skill level or available time. I remember one evening when I was struggling with a particular boss encounter - after about a dozen failed attempts, I momentarily lowered the difficulty just to get past that hurdle, then immediately readjusted it afterward. This approach respects the player's time while still maintaining the game's core challenge.
The game does maintain one constant challenge regardless of your difficulty setting - those instant-kill environmental hazards. During my playthrough, I encountered several sections where precision platforming was required, and no amount of difficulty adjustment could save me from mistimed jumps or poorly executed dashes. At first, I found this frustrating, but gradually I came to appreciate how it preserved the game's core platforming identity. The checkpoint system deserves special mention here - in approximately 85% of challenging sections, the game places respawn points generously enough that failure never feels punishing, just motivating.
There were moments, particularly in the latter half of my 20-hour playthrough, where the difficulty spike felt almost vertical. I'm talking about sections where I died 30-40 times before finally succeeding. Yet the game's design philosophy ensured that each failure taught me something new about enemy patterns, environmental cues, or combat strategies. This is where Kenzera separates casual players from dedicated ones - it demands mastery of its systems but rewards persistence with tremendous satisfaction.
From a strategic perspective, what I admire most about Kenzera's design is how it understands different player motivations. Some of us play for the story, some for the challenge, and others for that perfect blend of both. The game accommodates all these approaches without compromising its vision. I've recommended this game to friends across the skill spectrum, and each has found their own perfect balance through the difficulty options.
The real genius lies in how the game makes you feel accomplished regardless of your chosen difficulty. Whether you're barely scraping through encounters or dominating every battle, the progression system and narrative payoff remain equally rewarding. I finished the game on what I'd consider a medium-high difficulty setting, and that final boss victory felt earned in a way that few games manage to deliver.
Looking back at my complete playthrough, what stands out isn't just the challenging moments or the beautiful narrative - it's the feeling of having experienced a game that respected my time and skill level while still pushing me to improve. The developers understood that modern gamers have varied commitments and skill levels, and they crafted an experience that adapts to the player rather than forcing the player to adapt to it. In an industry where difficulty often becomes a contentious topic, Tales of Kenzera provides what I believe is the definitive solution - player agency without compromise.
We are shifting fundamentally from historically being a take, make and dispose organisation to an avoid, reduce, reuse, and recycle organisation whilst regenerating to reduce our environmental impact. We see significant potential in this space for our operations and for our industry, not only to reduce waste and improve resource use efficiency, but to transform our view of the finite resources in our care.
Looking to the Future
By 2022, we will establish a pilot for circularity at our Goonoo feedlot that builds on our current initiatives in water, manure and local sourcing. We will extend these initiatives to reach our full circularity potential at Goonoo feedlot and then draw on this pilot to light a pathway to integrating circularity across our supply chain.
The quality of our product and ongoing health of our business is intrinsically linked to healthy and functioning ecosystems. We recognise our potential to play our part in reversing the decline in biodiversity, building soil health and protecting key ecosystems in our care. This theme extends on the core initiatives and practices already embedded in our business including our sustainable stocking strategy and our long-standing best practice Rangelands Management program, to a more a holistic approach to our landscape.
We are the custodians of a significant natural asset that extends across 6.4 million hectares in some of the most remote parts of Australia. Building a strong foundation of condition assessment will be fundamental to mapping out a successful pathway to improving the health of the landscape and to drive growth in the value of our Natural Capital.
Our Commitment
We will work with Accounting for Nature to develop a scientifically robust and certifiable framework to measure and report on the condition of natural capital, including biodiversity, across AACo’s assets by 2023. We will apply that framework to baseline priority assets by 2024.
Looking to the Future
By 2030 we will improve landscape and soil health by increasing the percentage of our estate achieving greater than 50% persistent groundcover with regional targets of:
– Savannah and Tropics – 90% of land achieving >50% cover
– Sub-tropics – 80% of land achieving >50% perennial cover
– Grasslands – 80% of land achieving >50% cover
– Desert country – 60% of land achieving >50% cover